Name Minigun
ShortName minigun
//The ammo this gun uses (shortName)
Ammo minigunAmmo
Ammo minigunExplosiveAmmo
Icon Minigun
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 100
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 1
//The amount of knockback dealt to the player when using this. Negated by sneaking
Knockback 0.5
//Damage in half hearts
Damage 2
//The higher this value, the more the bullets spread
Accuracy 4
//Time in ticks between rounds
ShootDelay 1
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 3
//Spin sound plays the whole time the player holds the shoot button, on loop. Warmup plays first, and cooldown plays when they stop firing
WarmupSound MinigunWarmup
SpinSound MinigunSpin
CooldownSound MinigunCooldown
WarmupSoundLength 11
SpinSoundLength 9
ShootSound RPDShoot
ReloadSound BrowningReload
Mode Minigun
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.0
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.Minigun
Texture Minigun
ModelScale 1.0
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
//AllowAttachments flanMWSilencer flanMWRedDot flanMWACOG
AllowBarrelAttachments false
AllowScopeAttachments false
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1